DIRECTORY OF LINEARITY TRANSLATION

I have walked out of many doors and re-enter many more. And up to this point of running out of stream I realized that creating a piece of writing to tell why we do what we do, is likely a way to come to reflect on the good things that's been done and the silly things we have created ourself to get a messy result. 

There are always a better sense of freedom with the press, or aspect to assume you are the designer studying to become a professional, whether is going be managing or programming design. The diversified field in design are often blur between working in a group environment and moving into the world of freelancing. All of the above can provide you a sense of liberation if you can contrast the job satisfactory quotient. And we shall not make the liberty to say that more jobs makes more money!?

For there is nothing as silly as creating a movement and end up just like a knife in butter. Or stupid design takes on months to create and many more years to finished. I believe this project is one of those things that will take years to create and never ever ready for publication.

To appreciate your work and your design, one need not compare them to the great or the fake. There are many points to be taken for in the advance of learning how to create something worth while. In many circumstances, the world are full of creative people, who practice bad design as well as creating genius design solution for their client. In the deep end of the sea, we might agreed there are more bad design out there then good, or perhaps to say that there are a lot of underpaid designers out there working for much less then what they should be getting. One of the question is that why design cost so much to get it to be good or recognized, that is something we shall find out here in this book. As well as the absolute system of design, when should I quit as a designer and go work elsewhere as a project assistant or whatever you might like to do, other then working as a designer!

More is less, facebook groups, blogs, twitter, or whatever you might find these designer are using to keep you close to their project and profile. One aspect of the web 2.0 stage is a creative stage for creativity to make objectivity to come for what you are there to find. A shop or a work of a director on youtube. The connectivity for finding peers to achieve the goal to play flash games online, shop from a crowd sourcing design website for furniture, for example, those are where concept is driven out of the household of the middle class and intermittently changing the landscape of the creative class.

The social network

From QBN, Computerlove, Behance network or to linkedin. We know networking is often a must have skill to acknowledge you science in the community and even within the industry for creativity. The everyone’s movement, not likely is a political entrance, you can do badly in school and still come out ok phase. Are creator suppose to be radical, a bit nutty like a mad science lab student.

Much of the time creative could be spending too much of their time chasing after clients, or less time on their design, whereas some spend hours or even days to create the perfect look in a flier or posters. The far stretch of the world’s end is like the designer’s own plato cave, you know how to execute a design problem, the thought process when you are isolated from the community will make your design look fuzzy. The focus in how you treat the artwork, with even the smallest client, although client is most of all the most difficult aspect of design since they come to you with a problem in mind and hope you can make them feel better, mostly because themselves do have no capacities to do so.

As a convention for learning and education in design. Formalism is always a way to study from the great father and forefathers. The past have taught designers that what we must be looking at in order to learn about the way to become and how we shape our path. In front of us, the world have changed but education and training have not. Why do I believe that working as a designer had not given us a place hold in the history book but instead we have to relearning everything that was taught to us in school and from our first job we ever held.

Keeper’s goal post, in football.

To learn how to do good design, you might have been told often that this will never be a good, the idea is out of the box, you critic say with an intend that the wrong color and bad form are irrational. We know the campaign for Apple computer "Think different!" is always in the back of our minds, but can we really think different on the design that we do, is there room socially to be accepted in the world of reactionary and fundamentalism. As commercial world dominate us to create copies and duplicates, are we learning how to become great copy artists and forge on formalism from traditionalist and commercial copy-typist.

The good guys in design, often are those who have decade of experience within the industry, knowing how to deal with questions, solutions or rather keeping a job at the agency, they become more accredited towards their own work. And generally speaking their idea can stand out from the moment they strive the mark at creating an unique product or project. Thus far from the maddening world of design and creativity, the oblivious place is where you feel most demanded.

More and more, now that creative spending time within their home, and working from their small loft and studio. In urban area the prices for rental and housing is rising.[] In several decade of urban living, city like New York, Amsterdam, London, Tokyo and now Beijing are becoming hubs for achieving the state of revival and renewal. The old city center are mostly for artists to find cheap rental of abandon factories or warehouse to re-habitate. Whilst smaller space to habitate a drawing space or a computer in the late early 90’s, designers are out and looking for the perfect office and studio for use. The creative city are a rising star amount the acknowledge centers for the art and design. Due for renew are city like Shanghai, Beijing, Barcelona, Liverpool and other sub-tier cities in the west. Likely this movement for designer to find space for accommodation are going to set off a new urbanism that have been active for the last and the next two decade to come.

Out of the water, cold ocean wind bring you down to your shoulders. All you wanted to is get back into the water.

Into a world where the subjugation to demand work is always the most important aspect of livelihood. The contract to create more demand in work and life, the spread have allow work solitarily to working in teams, collaborating with more people from the industry. As often as we might have been told, work is only a beginning of road that you will travel, experience come further than what you are told to do. There are obviously some truth to that.

Urban hubs and cultural trend in workable and livable space are mostly cities dweller looking for both of the best in their own private practice. For many cities the creative is going through a lot of changes especially in the Asia.[]

Allow the causes to become a treaty between you and business minded creative. The trainspotting for business professional have been told how difficult to work with creatives. The management are the complaint from the sales guy whom are looking more at the numbers then actually thinking about the product that they are producing.

Many designers like myself have difficulty holding on to their jobs. They are not bad at design, purely their thinking is just too radical to be accepted with traditional design practice. The foothold of the comfort-zone for a radical designer is a pipe dream, and even the designers’ have come from a traditional training or education, they believe that they can make a difference. And thus this is a place where we will discuss with designers how radical designers should fit in with everyone? Or should they ever conform to bad judgement with a rationalé.

Liber dessinate are often the product of the radicalism in judgmental experiments.

More you know about how to seek out the design problem, the most you know that someone else is next to you doing the same assumed task. When you are most comfortable with the solution, problem begin to accumulate from another perspective.

The reality of a design exist within the consciousness of the client. Whether is a team of manger or a team of creatives, they are always looking at way to improvicate the cost of lighting up their work loads. If they are asking for quality in the work, the project for example is a program interface. How could you suppose to have the work computed without a machine, something that radicalism in presenting the program would need some reorganization.

END OF Chapter 1.PART V

A New Net Novel by Jimmy Howe Technology N: LS A division of Nonlinear Records founded for archives of electronic visual music (EVM) and distribution of ambient experimental sound (AES.)